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That also means you get quite a personal journey, as different parts of the story will mean different things depending on which scenes you've discovered, so it'll really change the way you think about characters, for example. Exploration is really key here, and you have a lot more choice over where to go and when. It's not just a corridor with story getting parachuted in to you as you move along, so we think it really pushes the genre forwards again. PCG: The game's had an amazing response on PS4-to those coming to the game for the first time, how does it build upon the first-person games your studio has made before?ĭP: It's by far the most ambitious game of this type that's been made to date: it's properly non-linear, set in one giant open world so you get a much higher degree of agency in terms of storytelling than is normal for walking simulators.
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